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Monday, September 28, 2020

Do you think you are one Individual?

 The ahgameN keyboA_ philosophy

ahgameN philosophical musings for the purpose and plan of human life


    I have discovered through ongoing musings upon my experiences that perhaps most human beings are unaware or unwilling to admit that each of us are “not one”.  Each of us have not just “one life that we live”, not only one life going on, for there are “lives within life”.  I have analyzed ideas, concepts, phenomena, noumena, and reality itself in order to discover the Truth of the matter.  Human life is not merely a singularity, not a pure denotation of individuality.  We are maintaining a large assumption in the oneness of existence, yet we assume too much!

    Let me explain, what is being questioned and thoroughly examined is the presumed notion that each of us is one individual and in that so-called individuality, there is a oneness, at best, we have understood it as a unified process, or shall I describe is as process of unifying?   … human existence exists at the meeting point of multiple dimensions.  This brings up a necessary analysis of the concept of dimensions, if that is indeed the term we should use.  If not, we must replace it with a more appropriate classification.

    … (continued in full chapter of book)  various books at publisher Lulu



Friday, September 25, 2020

Ahgamen keyboa_ pics

 ahgameN keyboA_

misc. dates from 2003 - 2020







Ahgamen keyboa_ with Shylah at private Jewish school

Ahgamen keyboA Astro-sciences articles Astrology mostly

These are some of the ahgameN keyboA writings which have been recovered from previous websites.  (no thanks to greedy and harmful Bluehost.com lawsuit pending)

The subject matter is Astro-sciences, mostly from the angle of Astrology, ahgameN's research into that, and "a new approach" which was offered by ahgameN as early as 2009.

 

Dec 12, 2009

Less importance needs to be placed upon the Zodiac signs. More attention needs to be paid to the planets and their house placements. Also the planetary aspects are extremely important.

Bearing this in mind, we should realize that talking about the “cusp” or “ingress” into a sign actually is useless information. I feel that more research has to be done in the area of zodiac influence. I do believe that we should apply the basic principles of the “quarters of the year”, the solstices and equinoxes. This fundamental division of the sky and of the annual cycle is valid.

We should have little regard for the interpretation of asteroids, since we do not even have mastery of the larger planets. If at all, the importance of the asteroid probably comes into affect when it is in opposition to the Sun.

We need to carefully examine the materialistic knowledge which has been compiled by the astronomers, especially in the past 50 years. I would point in particular toward any data about the distances of the planets, the energetic spectrum which they are radiating towards the Earth, as well as any information about gravitational effects.

These are my general postulations, which I will be glad to expand upon through this blog and the central site – Ahgamen.com Welcome to the School! You are invited to participate.

Current project is "TimeSpace Chronicles" movie


 

Hi everybody, in the fields of art, music, movies, technology, astrology, etc.  I've been working hard recently on the movie/multimedia experience called "TimeSpace Chronicles".  There will be a regular, linear movie version, which requires a lot of video and audio editing.  Because the project is an ongoing unfoldment, this is merely-the-first installment, i.e. this movie is the debut launch of the entire movie series. 




This debut is called by the subtitle "Gold Mine Gang".  It was already listed on IMDB several years ago.  And I think I released the concept in other blog posts prior to that.  It's actual inception goes all the way back to the winter of 2009-2010.  Footage was captured around that period and clips are going to used even-going-back to 2008.  So this particular project pulls from the past TEN and ELEVEN and TWELVE+ years.  It's kind of a long time, for some of you to wrap your head around.  It's long-term thinking and planning.

There are many difficulties and challenges and I could complain, but I shouldn't.  So I won't.  I'll just state the facts.  I'm working on older computers.  I'm working in a cleaned-up old garage, which is the first Milkyy Media Syndicate studio!  I'm working with video material which is from diverse sorts of sizes, from many different cameras.  I am currently only using a free linux-based editing program, Flowblade.  I just taught myself how to use it in the past month.  There are two other programs i want to use, but there are technical problems and one of them has expired and demands a renewal fee. 

I also have been having some biological demands, wherein I have to tend to those issues and turn-away from the machines.  There is no way to do both.  So I am going to need strong, capable editors to complete this project. 

It's already been described in other posts, but it's the fundamental idea behind the story - "TimeSpace Chronicles" is a chronological, historical timeline system.  The Timeline is LAW.  It is mandatory and inalienable to the whole project.  It's about Time and it's also about Space.  The actual locations where the story takes place, are real and LAW. 

The flow of TimeSpace is obviously continuous.  I had to do a lot of figuring out how to measure it and divide it.  That was all in the preliminary work. I devised the master method for administering the structure and I selected the sector which is named "Wave F".  As the series is produced and released successively, it will go from the first debut one, Wave F, and go to the next, which would probably be one of the adjacent waves, Wave 5 or Wave 6.  

"Wave F" has a more interesting popular name, which is "Gold Mine Gang", which predates the "TimeSpace Wave system".  That was discovered and invented after the "Gold Mine Gang" was experienced. 

Here are some of the experimental video clips, to get an initial impression of the post-production work.  These are rather rough examples, at this stage of the game.